![]() You can face this issue due to number of frames being buffered. If you change line setOption(renderingModule, “ReduceInputLag”, false) and change the value to false, it will help make the gameplay smooth while putting less burden on your machine. To limit the framerates manually, edit %APPDATA%/Trine2/options.txt. Also, lower super sample anti-aliasing (SSAA) as it is the most consuming option. You can limit your framerates though to give your machine a breathing space. Trine 2 really tests your GPU, 100% usage is normal as the game uses the full available resources of your machine. Then to finish things, re-enable Steam Cloud in the console by writing: “/steam_cloud_enabled 1” and press enter.This sends the local saves to Steam Cloud. ![]()
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